Case Study · 04 · Fall 2021

Experiential
Quiz for the Adult Brain.

A modern quiz app leveraging image-based sensory learning, live game streaming, and gamification to make adult learning engaging across all ages.

Recognition
🏆 Award WinnerASU GIT Awards, Fall 2021
Published
Nov 2021Behance · 356 views
Tools
XD · FigmaIllustrator
Type
Mobile AppUI/UX · Interaction Design
Image Sensory Learning
Live Game Streaming
Gamification
Adult Learning
iOS Mobile
Guess with Images — 5 app screens overview
About the Project

Learning designed for the adult mind.

Traditional quiz formats were designed for classrooms — not for adults who learn differently. This project reimagined the quiz experience from the ground up, centering on image-based sensory triggers, live streaming engagement, and gamification mechanics that sustain motivation across all age groups.

The result was an award-winning mobile app concept that proved adult learning can be as engaging as entertainment — when designed with the right cognitive principles in mind.

Recognition
ASU GIT Awards Winner, Fall 2021
Platform
iOS Mobile Application
Tools
Adobe XD · Figma · Adobe Illustrator
Fields
UI/UX · Interaction Design · App Design
The Challenge

Why don't adults enjoy quizzes?

Adult learners are often underserved by quiz formats that rely on text-heavy, time-pressured interactions — formats that work for younger students but alienate older learners who process information differently.

The challenge was to design a quiz experience that leverages how the adult brain actually learns — through sensory stimulation, social engagement, and meaningful progress — rather than forcing it into a format designed for a different audience entirely.

Design Challenges

Three problems to solve.

01
🧠
Adult cognitive differences

Adults process and retain information differently than younger learners. Text-heavy quiz formats don't align with adult memory patterns, which respond better to image and sensory triggers.

02
😴
Engagement dropout

Traditional quizzes lose adult users quickly — there's no social layer, no live element, and no meaningful progression system that gives adults a reason to keep coming back.

03
📱
Mobile-first learning gap

Existing quiz apps on mobile are either designed for trivia entertainment or rigid academic use — neither serves the adult learner who wants to grow skills casually but meaningfully.

Design Process

Research to resolution.

01
Research &
Discovery
02
User
Personas
03
Information
Architecture
04
Wireframes &
Sketches
05
Visual
Design
06
Interactive
Prototype
Key Features

What makes it work.

Image-Based Sensory Learning

Every quiz question is anchored in a rich visual — moving away from text-only prompts toward image-triggered memory formation that maps to how the adult brain actually encodes and retrieves knowledge. This was the core design principle that drove the entire interface direction.

1
Live Game Streaming

A social layer that lets users join live quiz sessions with others in real time — bringing the communal energy of a trivia night into a mobile format. Adults learn better with social accountability and the mild competitive pressure of live play.

2
Gamification System

Points, streaks, badges, and leaderboards — designed specifically around adult motivation patterns. Unlike child-focused gamification, this system rewards consistency and mastery over speed, making progress feel meaningful rather than childish.

3
Age-Inclusive Design

Typography, touch targets, color contrast, and interaction pacing were all calibrated to work comfortably across adult age groups — from early adults to seniors — without sacrificing the visual appeal that keeps younger users engaged.

Image scanning feature — place item in frame
Design System

The Color Palette

Rooted in gaming culture — greens referencing Xbox and FIFA, yellow for rewards and coins, white as a clean balancing tone.

#00FFCB — #94FFA2
Primary gradient — gaming green
#00CC83
Secondary green — active states
#FCBD11
Yellow — rewards, coins, awards
#FFFFFF
White — balancing color
🏆
Winner at Arizona State University's GIT Awards, Fall 2021
1
356
Views on Behance since publication in November 2021
2
12
Appreciations from the design community on Behance
3
Interactive Quiz App — isometric screen spread
App in use — hand holding phone
🏆
Recognition

ASU GIT Awards Winner

This project was recognized at Arizona State University's GIT Awards in Fall 2021 — awarded for outstanding interaction design and innovative application of sensory learning principles in a mobile context.

View on Behance Watch Prototype Demo

Next Case Study

Classroom.liv —
Live Ed-Tech System.

View Project